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Divinity original sin 2 sneaking
Divinity original sin 2 sneaking













divinity original sin 2 sneaking

Staff, crossbow are only a little less than two-handed, almost the same), meanwhile other class can reach 90% critical chance. One-handed weapon is about 64%, 96% when duel wielding. BUT in the late game, the base damage of a dagger is about 55% that of Two-Handed(82.5% when duel-wielding. Yes,like other scoundrel skills, mortal blow can backstab. Meanwhile Apotheosis+adrenaline+flesh sacrifice+backlash+overpower+skin craft+adrenaline+flesh sacrifice+backlash+chameleon cloak+mortal blow only deals 600% in total. For a 4ap rogue one turn maximum damage(skip the next turn as a result),backlash(85%)+overpower(150%)+adrenaline+flesh sacrifice+crippling blow(115%)+skin craft+adrenaline+flesh sacrifice+overpower+crippling blow deals 615% in total. For those who don't use scrolls, to max out one turn damage, skin craft(combine with adrenaline&flesh sacrifice) is essential, so if you want to use mortal blow,you will also need apotheosis, which means you get 280% damage for 5ap(apotheosis+chameleon cloak+mortal, a little more than 280% actually as apotheosis give 5 finess),only 30% more damage than two and a half basic attack. Yes, you get 280% damage for 3ap(chameleon cloak+mortal blow), the special effect ignores armor,but it cost 3sp and can only be used once per combat.

  • Example: With CON 5 (12 Maximum AP unhasted, 16 Maximum AP hasted), it will take an unhasted PC SPD 17 to cap (SPD 19 if hasted).Come to think of it, this skill is not as powerful as it seems.
  • divinity original sin 2 sneaking

  • Pumping SPD is the singular best way to increase AP/turn (reaching the Maximum AP cap set by CON is difficult).
  • divinity original sin 2 sneaking

    The bonus +3 AP/turn is included before the 2x multiplier, resulting in a total +6 bonus AP/turn from Haste. Glass Cannon works better for a mage with many abilities to spend the extra AP on, as opposed to a specialist.

  • Mages may be limited by their spell cooldowns more so than AP.
  • Glass Cannon is extremely effective for PCs with high Sneaking ability, since they can avoid damage by stealthing at the end of turn.
  • Glass Cannon is not recommended for melee PCs that are expected to take damage, due to the penalty to vitality (VIT).
  • AP/turn: 4 + SPD_BONUS, where SPD_BONUS is (SPD - 1) / 2, rounded downĪside from a +4 movement bonus, Haste adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn.
  • AP/turn (shown on the character sheet as "Action Points"), affected by SPD, 0.5x.
  • Starting AP, affected by Perception (PRC) and Speed (SPD), 0.5x each.
  • Maximum AP, affected by Constitution (CON), 1x.
  • Action Points for a Player Character (PC) are broken into 3 separate statistics:















    Divinity original sin 2 sneaking