

Staff, crossbow are only a little less than two-handed, almost the same), meanwhile other class can reach 90% critical chance. One-handed weapon is about 64%, 96% when duel wielding. BUT in the late game, the base damage of a dagger is about 55% that of Two-Handed(82.5% when duel-wielding. Yes,like other scoundrel skills, mortal blow can backstab. Meanwhile Apotheosis+adrenaline+flesh sacrifice+backlash+overpower+skin craft+adrenaline+flesh sacrifice+backlash+chameleon cloak+mortal blow only deals 600% in total. For a 4ap rogue one turn maximum damage(skip the next turn as a result),backlash(85%)+overpower(150%)+adrenaline+flesh sacrifice+crippling blow(115%)+skin craft+adrenaline+flesh sacrifice+overpower+crippling blow deals 615% in total. For those who don't use scrolls, to max out one turn damage, skin craft(combine with adrenaline&flesh sacrifice) is essential, so if you want to use mortal blow,you will also need apotheosis, which means you get 280% damage for 5ap(apotheosis+chameleon cloak+mortal, a little more than 280% actually as apotheosis give 5 finess),only 30% more damage than two and a half basic attack. Yes, you get 280% damage for 3ap(chameleon cloak+mortal blow), the special effect ignores armor,but it cost 3sp and can only be used once per combat.


The bonus +3 AP/turn is included before the 2x multiplier, resulting in a total +6 bonus AP/turn from Haste. Glass Cannon works better for a mage with many abilities to spend the extra AP on, as opposed to a specialist.
