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The franchise mainly has players sneaking around bodyguards and maneuvering thin wires overtop dangerous heights. Locations in the series-like the jungles of India, the city of Venice, Paris, and wastelands of Australia-were all run by animals in place of what would’ve been humans in any other game. What made the series so unique was not its concept of a thieving raccoon, but its realistic appeal replaced by a world dominated by animal characters. This picture is all too familiar for fans of the Sly Cooper franchise, which has spanned a little over a decade. The opinions and views expressed in this article are those of the author and do not reflect the opinion of Byte or Byte’s editorial board.Īs a raccoon in thieving wear, scales a wire overhead a museum, a turtle maneuvers the underground sewers searching for tech disaster while a large pink hippo sits patiently in the getaway van.
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